![]() ![]() Campaigns offer no impression of a war being fought, the briefing menus are sparse, and the terrain is about as lifeless as an inner-city prostitute paying the rent. There's no real sense of progression or achievement when you fly. But you just can't shake the constant feeling of 'flown one mission, flown them all' each time you take off. Dogfights can be a lot of fun, thanks to the sense of primitive technology (there are practically no radar-guided missiles for instance), and from a technical point of view, things generally hold up solidly. It comes across like an exercise in flight dynamics with a hastily-put-together 'game' section bolted on the front. What could have been an interesting adventure in flight, a la IL-2 Sturmovik, is sadly let down by one crippling flaw - it's an extraordinarily dull affair. One causing trouble in the current series of 24). ![]() This time it's to the '60s that our travels take us with Strike Fighters: Project 1 (indicating there are several more waiting in the - ha, ha - wings).į-4 Phantoms, F-100 Super Sabres, A-4 Skyhawks and F-104 Starfighters are the weapons of choice, all flying the skies of a 'fictional' Middle Eastern territory with large oil reserves (probably the same ![]() So, Another month, another flight sim depicting an under-explored avenue of flying history.
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